a1.wrl
#VRML V1.0 ascii
AsciiText { string "This is a cool demo world!"}
a2.wrl
#VRML V1.0 ascii
Cube {}
a3.wrl
#VRML V1.0 ascii
Sphere {}
a4.wrl
#VRML V1.0 ascii
Cylinder {}
a5.wrl
#VRML V1.0 ascii
Cone{}
a6.wrl
#VRML V1.0 ascii
Texture2 {
filename "a1.gif"
}
Sphere {}
a7.wrl
#VRML V1.0 ascii
Material {
diffuseColor 1 0 1
}
AsciiText {
string "Hello how are you."
}
a8.wrl
#VRML V1.0 ascii
Material {
ambientColor 0 1 0
}
AsciiText {
string "Hello how are you."
}
a9.wrl
#VRML V1.0 ascii
Material {
ambientColor 0 1 0
}
Cube {}
a10.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
AsciiText { string "VRML Simulation"}
a11.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 1 1 0 1 }
AsciiText { string "VRML Simulation"}
a12.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation -1 0 0 1 }
AsciiText { string "VRML Simulation"}
a13.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 0 0 1 1 }
AsciiText { string "VRML Simulation"}
a14.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 1 1 1 1 }
AsciiText { string "VRML Simulation"}
a15.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 1 1 1 6.25 }
AsciiText { string "VRML Simulation"}
a16.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { translation 0 20 0 }
AsciiText { string "VRML Simulation"}
a17.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { translation 0 0 30 }
AsciiText { string "VRML Simulation"}
a18.wrl
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { scaleFactor 5 1 1 }
AsciiText { string "VRML Simulation"}
a19.wrl
#VRML V1.0 ascii
WWWAnchor{
name "http://www.vijaymukhi.com"
description "a link to dots"
Cube{}
}
a20.wrl
#VRML V1.0 ascii
Texture2Transform { translation 0 0.5 }
Texture2 { filename "a1.gif" }
Cube { }
a21.wrl
#VRML V1.0 ascii
Texture2Transform { rotation -0.2 }
Texture2 { filename "a1.gif" }
Cube { }
a22.wrl
#VRML V1.0 ascii
Texture2Transform { scaleFactor .2 .3 }
Texture2 { filename "a1.gif" }
Cube { }
a23.wrl
#VRML V1.0 ascii
Texture2 { filename "a1.gif" }
Texture2Transform {
scaleFactor 0.5 0.5
center 0 0.5
}
Cube { }
a24.wrl
#VRML V1.0 ascii
Texture2Transform {
scaleFactor 2 3
#center 0.5 0.5
}
Texture2 {
filename "a1.gif"
}
Cube { }
a25.wrl
#VRML V1.0 ascii
Coordinate3 {
point [ -1.0 -1.0 0.0, 1.0 -1.0 0.0, 1.0 1.0 0.0, -1.0 1.0 0.0 ]
}
Material {
emissiveColor [ 1 0 0, 1 1 0, 0 1 0, 0 0 1 ]
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, 3, -1 ]
}