a1.wrl
#VRML V1.0 ascii
AsciiText { string  "This is a cool demo world!"}
#VRML V1.0 ascii
Cube {}
#VRML V1.0 ascii
Sphere {}
#VRML V1.0 ascii
Cylinder {}
#VRML V1.0 ascii
Cone{}
#VRML V1.0 ascii
Texture2 {
filename "a1.gif"
}
Sphere {}
#VRML V1.0 ascii
Material {
diffuseColor 1 0 1
} 
AsciiText {
string "Hello how are you."
}
#VRML V1.0 ascii
Material {
ambientColor 0 1 0
} 
AsciiText {
string "Hello how are you."
}
#VRML V1.0 ascii
Material {
ambientColor 0 1 0
}
Cube {}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 1 1 0 1 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation -1 0 0 1 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 0 0 1 1 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 1 1 1 1 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { rotation 1 1 1 6.25 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { translation 0  20 0 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { translation 0  0 30 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
AsciiText { string "Hello World"}
Transform { scaleFactor 5 1 1 }
AsciiText { string "VRML Simulation"}
#VRML V1.0 ascii
WWWAnchor{
name "http://www.vijaymukhi.com"
description "a link to dots"
Cube{}
}
#VRML V1.0 ascii
Texture2Transform { translation  0 0.5 }
Texture2 { filename "a1.gif" }
Cube { }
#VRML V1.0 ascii
Texture2Transform { rotation -0.2 }
Texture2 { filename "a1.gif" }
Cube { }
#VRML V1.0 ascii
Texture2Transform { scaleFactor .2 .3 }
Texture2 { filename "a1.gif" }
Cube { }
#VRML V1.0 ascii
Texture2 { filename "a1.gif" }
Texture2Transform { 
scaleFactor  0.5 0.5 
center 0 0.5
}
Cube { }
#VRML V1.0 ascii
Texture2Transform { 
scaleFactor  2 3 
#center 0.5 0.5
}
Texture2 { 
filename "a1.gif" 
}
Cube { }
#VRML V1.0 ascii
    Coordinate3 {
	point	[ -1.0 -1.0 0.0, 1.0 -1.0 0.0, 1.0 1.0 0.0, -1.0 1.0 0.0 ]
    }
    Material {
        emissiveColor   [ 1 0 0, 1 1 0, 0 1 0, 0 0 1 ]
    }
    IndexedFaceSet {
        coordIndex      [ 0, 1, 2, 3, -1 ]
    }